This Week at 148Apps: September 9-13, 2013
Fall is in the air, and with it comes a rash of new apps. How do you know what's worth your time? 148Apps, of course. Silly you. Take a look at what you might have missed this past week.

We Know Our Apps
Sorting through the gigantic swarm of apps out there can be daunting. 148Apps is here to help. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.
Ninja Cats vs. Samurai Dogs

The age-old battle between samurai and ninjas has been told throughout time across several forms of media, but Eutechnyx has taken it to a whole new level with Ninja Cats vs. Samurai Dogs. Ninja Cats vs. Samurai Dogs is a tower defense game in which the field of battle is divided up into five lanes. There are a variety of towers available to build that each have various functions and resources, but there are only five spaces in which to place them so it has to have some sort of strategy. Otherwise it’s just a case of trial and error. Units are created and deployed from these towers, which are generated as cards that all have different abilities. Once the decision to deploy a unit has been made it is then possible to choose where to place the character, with the aim of getting them across to the other side to destroy enemy towers. If a character, be it a ninja cat or a samurai dog, passes an enemy on their path (or adjacent to, depending on abilities) there will be a face-off to the death and the victor will advance forward. --Lucy Ingram
Heroes of Loot

Distilling a genre down to its basic elements isn’t necessarily a difficult task, but doing it well absolutely is. Just cutting gameplay and other mechanical elements out at random won’t do; it really requires surgical precision. And yet, Orangepixel pulls it off so well with Heroes of Loot they make it look effortless. Heroes of Loot, at its most basic, is what happens when a game like Gauntlet is combined with Roguelike elements. The four adventurers (Elf, Warrior, Wizard, and Valkyrie) are in it for the money and not much else. Once players select their character, it’s on to adventure! Or in this case something akin to an arcade dungeon crawl. Randomized dungeons, quests, and special items make an appearance along with permadeath, but it’s all been streamlined to the point that dying is merely a (very) temporary setback. --Rob Rich
Junk Jack X

The 2D mining and crafting genre is becoming a crowded one on iOS, with The Blockheads leading the way (in this writer’s humble opinion), Terraria making the jump to iOS, and now Junk Jack X – a follow-up to the 2011 2D crafting game that launched on iOS. And for those looking for a fun 2D crafting game can’t go wrong with Junk Jack X. Now, as someone intrigued by the genre but not an expert on them per se, I find the way that a game like Junk Jack X decides to just leave players in the middle of nowhere to start off with, left to fend for themselves, absolutely fascinating. In a world of handholding it’s kind of refreshing to be left to fend for myself. Of course then nightfall comes and I’m being assaulted by zombies, slime monsters, and spiders constantly, and I’d kind of appreciate some hand-holding! The ability to zoom way out to see where one has been and what the upcoming landscape may hold is great, especially handy for after a death, trying to make it back to the place one worked from. --Carter Dotson
Disney Princess Royal Salon

Other 148Apps Network Sites
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:AndroidRundown
SimpleRockets

Space. The final frontier. The strange, black mass around the Earth that’s calling out to us, daring to come at it with all the technologies we could think of. As the space exploration in real world is stalling behind the schedule, videogame spacemen are orbiting on the countless devices, including mobile phones. The most popular among the “realistic” space exploration simulators is, undeniably, Kerbal Space Program. It’s a whole another topic, worthy of a hundred of articles, but it’s quite obvious where SimpleRockets took the inspiration from. Although it’s a lot more simple, it’s fitting perfectly into the mobile screen. --Tony Kuzmin
Wordcraft

Daddy Was A Thief
Isn’t it strange that a game is only perceived as mature when the developers consciously try to make it so? By all accounts, Daddy Was A Thief is a hardcore circus of violence and destruction, but since it has nice music and cute graphics, it feels like a completely peaceful game. And I’m definitely digging its style. I’ve already reviewed it a while ago on iOS, and since Daddy Was A Thief got an update, I figured it would be a great time to also review this great game on Android, as well. --Tony Kuzmin
Also this week, Pocket Gamer went preview crazy, with first impressions of Infinity Blade III, Trials: Frontier, Gunner Z, Assassin's Creed: Pirates, Pocket Trains, Valiant Hearts, Fist of Awesome, and Rayman Fiesta Run. Get more reviews, news, and videos in Pocket Gamer's weekly wrap up.
And finally, in this week's AppSpy News Wrap-Up, James talks you through the Infinity Blade III trailer, and shows you the first gameplay video from Trials Frontier, Assassin's Creed: Pirates, and Rayman Fiesta Run. He also talks in a pirate voice for longer than is strictly necessary. Visit AppSpy.com for more video reviews, news, and previews.