Star Wars: Galaxy of Heroes feels a lot like someone took a bunch of Star Wars characters and dumped them into a 16-bit rpg combat system.
Players can mix and match heroes and villains from almost any imaginable Star Wars film or property and have them face off in the quest for loot and additional characters.
On paper, this all sounds pretty awesome, but there's just not enough going on in Galaxy of Heroes to make it truly interesting.
Your destinyIn every play session of Galaxy of Heroes, two teams of up to six characters duke it out on a variety of planetary or interstellar backdrops.
You pick attacks and abilities for heroes using a turn-based system. If you manage your heroes' abilities and cooldowns well, you'll progress to the next series of fights, eventually culminating in a win that grants some gear and materials.
The main hook of Galaxy of Heroes is in building a team capable of winning every battle, which involves quite a bit of strategy and a lot of loot and material gathering.
While this kind of gameplay is ubiquitous and successful in the mobile space, it doesn't quite work here.
The Star Wars licence does make it more interesting but the presence of Jawas and Darth Vader feel more like stand-ins for unit types than actual characters.
The bottom lineDue to this lack of personality, Galaxy of Heroes feels pretty bland. This, paired with the amount of grind-heavy mechanics from its free-to-play design, makes Galaxy of Heroes a pretty disappointing game.