Mix up some freemium based Match-3 style mentalities and some basic word gaming sensibilities, and what's the result? Words of Wonder. It's a quite fun mix of things we've all seen before, and while it might not be remembered for a long time to come, there are worse ways of spending one's free time.
Spanning 70 levels with a predictable trail of freemium elements (hello energy system and the need to ask for help from friends), Words of Wonder keeps things simple. For many of the early levels, it's still introducing key elements. Players must create words from a series of tiles placed on the screen, gaining points as they're cleared.
Some levels simply require reaching a certain high score or clearing a set number of tiles within a certain number of moves, while others require more strategic thinking. Ink-stained tiles must be removed quickly, or quills must be dropped to the bottom of the screen. Things start out pretty easy but Words of Wonder does turn more challenging. The ability to create combo tiles by forming increasingly long words adds to the strategical options, as well as the satisfaction that can be gleaned from such simplicity.
It's the kind of stuff that most will have seen elsewhere within the genre, but it doesn't stop it being an effective set of rules. An energy system kicks in for those who repeatedly fail a stage, plus gold can be used to buy power-ups to boost one's progress. Neither are too intrusive at least and, much like the mighty Candy Crush Saga, Words of Wonder still maintains a compelling edge.
Words of Wonder isn't an original idea, admittedly, but that doesn't stop it being a fun distraction. Easy to play and rewarding too, word game fans will enjoy how easily time passes while they play.