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The Portable Podcast, Episode 148

On this episode of The Portable Podcast, host Carter Dotson discusses the console from console/PC development to mobile with the developers of Orc: Vengeance, and talks about the long development process behind Bucketz with developer Picnic Hippo.

The Portable Podcast, Episode 148
|
iOS
| ORC: Vengeance

2 hippos and an orc do a podcast...

On This Episode:
  • Carter discusses Orc: Vengeance with developers Big Cave Games, who made the shift from working at big-name developers to going indie. The two developers talk about how different the process was for making a mobile title, and how different the work it entailed was.
  • One of the developers from Picnic Hippo discusses physics puzzler Bucketz, why the game took 500 days to make, and the process behind the game's extensive voice acting.
  • Episode Cast:
  • Host: Carter Dotson
  • Guests: Andrew Welch and Ryan Rutherford, Big Cave Games
  • Guest: Bora Kutlu, Picnic Hippo
  • Contact The Show: Email | Twitter Music: How to Listen:

    Apps Mentioned in this Episode:

    Orc: Vengeance icon
    Download now!
    Bucketz icon
    Download now!

    Carter  Dotson
    Carter Dotson
    Freelance writer covering mobile and gaming for @toucharcade, @Gamezebo, and more!