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OpenFeint Platform Launches With Facebook Connect and Twitter User Authentication

Aurora Feint launches the version 1.0 release of their OpenFeint Mobile Social Gaming Platform. New updates for publishers included in the 1.0 beta will start today.

OpenFeint Platform Launches With Facebook Connect and Twitter User Authentication
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Today, Aurora Feint launched the version 1.0 release of their OpenFeint Mobile Social Gaming Platform. The platform, which has been in closed beta for a few weeks, includes leader boards and chat room functionality for applications that include it. Starting today, we should start to see updates from some of the publishers included in the 1.0 beta. The list of apps enrolled in the initial beta is impressive and includes games such as VectorTanks, PocketGod, 2079, Radio Flare and Lumen. The games were chosen across a wide range to show the versatility of the platform.

One of the key features with OpenFeint is the open authorization scheme. Users have the choice of authenticating into their OpenFeint account using either their Facebook, Twitter credentials, or neither. Future versions will include support for MySpaceID, OpenID, and anything else that they can get to work and makes sense.

The features of the 1.0 release, in use by the developers in the beta include:

- Player Accounts enabled with FbConnect and Twitter Integration -- users have the option of authenticating with these accounts or creating a new account.

- Developer Configured Leaderboards -- leader boards are very flexible, allowing the developers to tailor the leader boards to fit their games. Developers can sort the leader board as they choose and also create as many different ones as needed.

- Game Specific Chat Rooms -- chat rooms are also developer configurable and allow up to 50 users per chat room.

- Global Chat Rooms with Cross Promotion of Game Titles -- the global chat rooms are dynamically created as they start to fill up. There's a maximum of 50 users per chat room.

- Sample code and API are open source (GPL licensed) -- this allows the developer to modify both the display and the processing as needed and provides transparency. Some possible pitfalls could occur here, if the developer changes too much and things change though.

Additions for the 2.0 release, which is available for signup today, includes the integration of profiles and news feeds from Facebook and Twitter. Developers can apply for inclusion in the 2.0 version at http://www.openfeint.com.

Speaking with Danielle Cassley and Jason Citron, the developers of Aurora Feint, they are obviously excited about the possibilities that the notification service and other features in iPhone OS 3.0 can add to their platform. The ability to be notified instantly when your friends start a game, beat your high score, etc. are all very compelling.

Read the full press release after the jump.

Aurora FeintT Launches OpenFeint(TM) Mobile Social Gaming Platform V1.0 with Leader boards and Chat Rooms; Twitter and FBConnect Integration included, MySpaceId to follow Dozens of Games Launch with OpenFeint 1.0, All Major Game Categories Including Card, Strategy, Simulation, Action, Role Playing Embed OpenFeint in Popular Games; Burlingame, CA March 19, 2008 - Aurora Feint Inc., the company that launched the highly acclaimed community based RPG puzzle social game for the iPhone, and announced OpenFeint social gaming platform private beta last month, launched OpenFeint V1.0 at the iPhone Gaming Summit in San Francisco with an impressive list of launch partners and game categories including Chillingo publisher of over 100 games including the current top paid game in the AppStore, Bolt Creative publisher of the hit game Pocket God, and MobilityWare. In a first for iPhone games, iPhone game developers using OpenFeint now have the choice of enabling users to log into OpenFeint using their Facebook and Twitter accounts to bring their social identity into their mobile games, once across multiple games, integrated with in-game leaderboards, game events, cross promotion and in-game chat with Zero Server Operations. Developers can integrate directly with fbConnect and Twitter API's, but to get the leaderboards, chat lobbies and other critical social game features that are server based they would have to develop and set up their own server farms: an activity that could easily take months of work. These are the key differentiators that have brought game development leaders in virtually every game category to launch with OpenFeint V1.0: Action: Vector Tanks by Chillingo Adventure: Pocket God by Bolt Creative Arcade: 2079 by Eric Tong Board: iGo by Phil Zigoris Card: Fetch by Phil Zigoris Casino: Caribbean Stud Poker by MobilityWare Dice: Boom Dice by Mach Kobayashi Educational: Entangled by Arend Hintze Family: Jack or 100 ways to Barbecue by Chillingo Music: Radio Flares by Studio Radiolaris Puzzle: Lumen by Bridger Maxwell Role Playing: VOID by Alex Wayne Simulation: Virtual Stock Market by Rahul Saraf Sports: Master Kick by Chillingo Strategy: Symbolism by Andrew Borland Trivia: FindIT by Granet In addition to the above featured games the following are also submitting to the AppStore using OpenFeint V1.0: Ultimate Texas Hold'em, Hi-Lo, Ride It Out Poker, Triple Card Poker, Crazy 4 Card Poker, Colorblind, iCanSketchIt, Krypton Egg, Marble Maze Ultra, The Quest, BeeCells, Cloud Girls, and Bug Bounce. In all, over 30 games are being launched with OpenFeint V1.0 embedded inside, in order to take advantage of the powerful social integration and social gaming features. Titles that have already been submitted should appear in the AppStore within days. "We are proud to be a strategic OpenFeint Partner and as a publisher of over 100 games, we are looking for all our future games and updates to take advantage of OpenFeint," said Chris Byatte, Director of Chillingo Ltd. Product Features and Pricing Version 1.0 of OpenFeint includes highly requested features that private beta developers asked for including: - Player Accounts enabled with FbConnect and Twitter Integration - Developer Configured Leaderboards - Game Specific Chat Rooms - Global Chat Rooms with Cross Promotion of Game Titles Pricing is free for free games, and for paid games it is based on tiers of monthly active users (MAU's), varying from free to a few cents/month/MAU. At the cost of pennies, developers can eliminate all development costs and recurring server operations costs using the economies of scale OpenFeint brings to the equation. "We were thrilled to have all these indie game developers working with us to build a world class social utility for games during our private beta," said Jason Citron and Danielle Cassley, the 24-year-old entrepreneurs who developed Aurora Feint in 10 weeks flat and launched on July 11 on the AppStore. "We are now happy to offer OpenFeint to all developers of iPhone games and applications, through our OpenFeint 2.0 Public Beta Program which starts today". Open Source Submission and Approval of Applications OpenFeint V1.0 has been developed to be consistent with the guidelines developers have to follow to have their applications approved. Specifically OpenFeint is not an external API or framework on the client. It is a combination of sample and open source code, so developers work with OpenFeint source code and can customize the look and feel if necessary. "Aurora Feint will continue to develop great games for the iPhone, but we have now added a new element to our business which should accelerate the development of social games on the iPhone, something Jason and Danielle as indie developers have always been passionate about," said Peter Relan, Chairman of Aurora Feint Inc. and serial Internet entrepreneur. OpenFeint V2.0 Public Beta which will include integration of profiles and newsfeeds with FaceBook and Twitter tweets begins today and developers are invited to apply at www.openfeint.com. Note: Aurora FeintT is a trademark of Aurora Feint Inc., FacebookT is a trademark of Facebook, TwitterT is a trademark of Twitter Inc. Press Contact: Peter Brooks (415) 255-1554
Jeff Scott
Jeff Scott
Jeff Scott is the founder of 148Apps and an app obsessed writer who loves talking apps, games, and the business around them. He knows what real football is, but still insists on calling it soccer.