Like a cross between Bop-It! and a virtual pet, Ticklefluff is very cute and full of charm. It’s a party game of sorts; a mini-game to distract you from weightier fare. In particular, if you’ve got kids to entertain this is going to be a fun way to do precisely that.
Each session involves you responding to a command request from the fluffy and cute creature. These involve performing a particular gesture upon it. For instance, poking is a matter of, well, poking it with your finger. Blow requires you to blow at it, while squeezing or high fiving involves appropriate responses. You have to do each act quickly otherwise Ticklefluff gets upset and it’s game over.
It’s certainly cute to look at. Ticklefluff reacts to each response accordingly, such as looking visibly squashed when you have to squeeze him. It’s often quite endearing, even if that novelty wears off in time. There’s a choice of pass and play multiplayer which should keep the kids amused, plus you can opt to view your reaction via a gimmicky reaction-cam feature taking advantage of the front facing camera.
Where Ticklefluff doesn’t quite work is in distinguishing between some of the gestures. Stroking and tickling are the worst offenders, being a little too similar in how best to complete them. A lack of tutorial doesn’t help either as it means early attempts leave you grasping around, trying to figure out what works before running out of time.
Stick with it and Ticklefluff is fairly enjoyable in a fluffy and mindless kind of way. I can see it being a fun distraction to play with the kids when you’re all waiting around for something. Take it at face value and it does the trick nicely.