The market is completely overrun with the undead. They currently dominate the entertainment industry whether it's a starring role in a spoof, horror or even a romance
In Heroes and Zombies however, it's all about chopping them down to size. Players are cast as an onion-headed samurai who has the power of twelve tornados in his fists and five tsunamis in his legs. Or something.
The screen gradually fills with waves and waves of zombies that need to be sent back to the graves from whence they came. Players double tap the screen to unleash dragon fists of fury, and repeat this act mindlessly in order to progress through each stage. Later stages introduce other ghoulish abominations like banshees that can attack from range. From stage 6 onwards, however, the difficulty spike goes through the roof. At the end of each stage, players are graded on their performance. For example, the amount of times they are hit, the highest combo they produced, and the total amount of kills.
Special moves can also be upgraded or purchased in a store to improve player's arsenal. A tap of a button during battle and players can pull off fire punches, lightning kicks and even teleport around the map
The game is massive. Featuring six full acts of twenty levels, that's a lot of bad guys to take down! In this case, however, size doesn't matter as tedium will set in shortly after any bout of enjoyment
Heroes and Zombies is only ever ok. It's far from an essential purchase, but it's not completely a waste of your time either. Despite upgrades and levelling up, the formula lacks any sort of spark after just a few short minutes of play. Fun for a little while, but after player's fingers get sore from tap, tap, tapping every two seconds, the fun-factor won't last much longer than that.