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GDC 2103: Framed Aims To Tell Its Story Without Words

Framed has players re-arranging story panels to get a better, less lethal, ending.

GDC 2103: Framed Aims To Tell Its Story Without Words
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iOS + Android
| Framed

Josh Boggs of Australian gaming developer, Loveshack, showed us an early build of Framed, a beautifully designed puzzle cum comic-style storytelling game. We played through the first few episodes, moving animated panels around to change the outcome of the story in each level. The studio hopes to build the game out to a feature movie length in the coming months.

[vine bj7I0QjVdlE]

Rob LeFebvre
Rob LeFebvre
Dad. Mac head. Ukulele nerd. Gamer. Rob lives in Anchorage, Alaska, and commutes daily to the intarwebs to edit and write about iOS, Mac, books, and video games. He is currently employed as the editor at 148Apps, the best gosh-darn iPhone site this side of Mars, and contributes freelance to various other sites, including Cult of Mac and VentureBeat. Somehow he still finds time to play in a Disco band, raise two amazing kids, and hang on to his day job.