Monsters Ate My Metropolis is an exceptionally colorful and vibrant card game. Dispensing with too much focus on the cards, you’ll find yourself destroying cities with the help of lumbering kaiju. It’s a great concept for a game but its execution suffers from a few issues right now.
Learning the game is fairly easy, although mastering it is another matter. You assemble a deck of cards then are dealt three each turn. You pick out which card to use based on its power and element, before unleashing it against your opponent and hoping for the best. You can boost how things go through completing a brief mini game that tends to involve you either tapping frantically or timing one tap just right. Each attack builds a meter which can eventually lead to you unleashing a mega attack on your enemy’s city.
It’s a simple concept but you can expand upon that through acquiring new cards or feeding old ones to your monster to make it grow and develop. It’s not going to take you long to understand what’s expected of you here.
Where Monsters Ate My Metropolis falters though is its balance issues. Besides an offline tutorial, everything else is part of an online tournament. There’s no single player mode here, meaning you come up against some powerful opposition even in the early stages. That means there’s a certain amount of grinding and attrition to those early battles, until you start gaining in strength.
Given its simple nature though, Monsters Ate My Metropolis should still pique your interest for long enough. The visuals are really colorful and appealing as you’d expect from an [adult swim] game, and at least you gain experience even when you lose. Just don’t expect to be feeling like Godzilla particularly soon. Monsters Ate My Metropolis is a bit of a slow burner in that respect.